Samstag, 1. September 2012

Sinamation asks: Keith Sintay

Hi @ all,

long time no hear (lot of work and vacation),
but I am back again with Keith Sintay, who worked on
movies like Tarzan, Mulan, Pocahontas, I Am Legend,
The Amazing Spiderman, Transformers and much more.
Enjoy!

Keith Sintay - keithsintay.com
Senior Animator at Scanline VFX
Mentor at Animation Mentor


In General:

Sin: What's your name?
KS: Keith Sintay

Sin: How are you?
KS: I'm good. A little tired because it is late here... 2am.  I need to go to bed soon. I just finished critiquing some students' work.

Sin: What's the time?
KS: 2am

Sin: Where are you right now?
KS: I'm in my home office- surrounded by a lot of cool toys. I have a full size R2D2 and C3PO from Star Wars.

Sin: How's the weather?
KS: Southern California has beautiful weather. It's mid 70's f.

Job:

Sin: What is your current job, and which company are you working for?
KS: I am a Senior animator at Scanline VFX. I have been a professional animator for 18 years. I have worked at Disney, Dreamworks, Sony Imageworks and Digital Domain on many feature films.

Sin: Did you learn and fight hard for your job, or did your love and fascination bring you to your job?
KS: Both.  But fighting and being the best I could be was very important. I never gave up; even when everyone who could draw was applying and trying to get into Disney. I am talking about thousands of applicants per month back then.  When I was young, I fell in love with the look of moving drawings; pencils tests were magical to me.

Animation:

Sin: Why do you animate?
KS: Because I love to create the illusion of life out of static, non moving drawings and models. I like to be able to act through the characters I animate and have them behave and move like I want them to. Like real, breathing believable entities.

Sin: Did you like the art classes back in school, were you good at it?
KS: I was always good at drawing.  I could draw better than my friends growing up, and was fortunate to have been born with this ability. I liked art classes, and when I was in grade school drew all the time- I made animation flip books etc. But when I was in High School, I didn't draw very much or take many art classes. It wasn't until my second year in College (I was studying International Business of all things!) that I started drawing again and remembered my love and passion for animation.  After that realization, I went full guns to become the best I could.
You have to remember that Pixar, Dreamworks and all of the video game companies that require nice animation didn't even exist then. The only place creating real quality animation was Disney.  Occasionally Fox or Warners (and Bluth)  would put something out, but really there was only one place making animated movies; Disney.  There were commercial houses, but for films it had to be Disney.   So I drew and drew and drew to become good enough to be hired at Disney.

Sin: Do you sketch/ draw a lot?
KS: I used to draw for a living every day- but since I animate on the computer now, I don't draw as much, but I still draw for fun or when I am designing a character or doing freelance illustration. I still like to get out to the zoo or the mall and draw the people and animals around me when I can.


Sin: If you had the choice for the next 3 big animated movies, would they be drawn or CG?
KS: For me, and most animators would agree, the story must come first. The medium doesn't matter so much.  It could be puppets like Nightmare before Christmas, or CG Robots in love or beautiful hand drawn animation. I would like to work on a traditionally drawn film again- for sure! They both, CG and traditional, have their pros and cons. There is no undo on a drawing that you just erased! And you have to draw EVERY inbetween... and if the director decides the character should have a different hair style or different clothing on things you have already animated, you have to REDRAW every drawing. You can't just re-reference the model as in CG.  However, in CG getting smooth flowing lines of action and poses might take 2 minutes if you drew it, but could take HOURS on the computer....

Sin: You have a big opportunity for the next movie: 1) leading animator/ director or 2) you get in front of the camera as the main actor. What would you choose? And why?
KS: Leading animator/director. Because I like to animate; I have much better control over a pencil or mouse than I do over my own facial expressions or mannerisms!

Sin: What is your first advice for beginners/ students?
KS: Learn the principles of animation COLD. Look them up- written down by Frank Thomas and Ollie Johnston. Study real life before you try to caricature it in a static drawing or in movement.  Take acting and improv classes. Learn to draw. Study anatomy.  Do these things even if you are aiming to only animate on the computer. All the best CG animators know the principles and can sketch out a line of action pose that is believable even though exaggerated.

Sin: What is your advice for pros?
KS: Same as the above!!


Sin: Do your friends/ parents/ etc. know what you are doing at work? What do they think about it, what are their comments on your work and which feedback do you get from them? How important is feedback from non-pros for your work?
KS: My wife loves going to movie premieres and seeing my name in the credit list at the end of a movie. My mom and dad are very proud and are always telling their friends what I am up to. I think my mother in law is one of the most proud. That is awesome.

Sin: What is your favourite program/ application/ tool?
KS: For CG, definitely Maya! I use 3D Max at work if I have to, but it is not at all friendly to animators- maybe Modelers, riggers and other folks, but definitely not animators. Animating in Max is like tying your shoes with chopsticks.  For traditional animation, nothing beats Digicel Inc for pencil testing etc.

Sin: Best animated movie/ short/ best life-action movie/ short:
KS: Off the top of my head, I can't recall a live action short. I like a lot of animated shorts including one called Zero... look it up on Vimeo.

Sin: Do you like today's animated movies more or do you prefer the old-school stuff?
KS: For the most part I prefer movies like Peter Pan, The Rescuers, Bambi and the little mermaid. But Tangled blew me away!! I also like Monster's Inc and Wall-e.

Sin: Do you hear music while you're animating?
KS: If I have a shot due in the next couple of hours, I crank loud, heavy metal music that becomes white noise. On a daily basis I listen to talk radio mostly!

Sin: What was your favourite project/ movie/ game you worked on?
KS: Spirit Stallion of the Cimmeron was a great experience. I liked working on Open Season and more recently, The Amazing Spiderman.
 
Sin: If your life would be made a film, what would be the title and who should be the actor?
KS: Hm. I would like to be played by Edward Norton or Matt Damon. The title would be The Bourne Animator.

Sin: Where will be animation in 50 years?
KS: Maybe people will interact with animation- like video games. They will create their own stories or act them out via systems like Kinect. Traditional animated movies will be a rare treat. Unfortunately.


End

Sin: What's the time now?
KS: I answered this in two sittings. It's actually  a couple of weeks later than when I started.

Sin: Any question(s) you want to ask me?
KS: Yes! Please let me know, are you male or female? Are you an aspiring animator? Are you currently taking animation courses? What is your favorite movie- animated and otherwise. 

Sin: Male, graduated from Animation Mentor 1 year ago and working as an Animator at Digital Light Factory, Austria - Europe.
Right now my favorite animated move: The Sword in the Sone (and many more)
and Children of Men, Lord of the Rings, Persona, but I also like stuff like Fightclub, etc. 
Thanks a lot!
 
Keith Sintay Animation Showreel from Keith Sintay on Vimeo.

Freitag, 18. Mai 2012

Sinamation asks: Ray Chase

Hi @ all.
Here is my newest feature, "sinamation asks".
As promised I'll interview Animators around the world,
and the first one is:













Ray Chase - Raymation.net 
Lead Animator at ReelFX and
Mentor at Animation Mentor.

In General:

Sin: What's your name?
RC: Ray Chase

Sin: How are you?
RC: I am just fine!

Sin: What's the time?
RC: 4:45 pm

Sin: Where are you right now?
RC: I am at work

Sin: How's the weather?
RC: sunny and hot

Job:

Sin: What is your current job, and which company are you working for?
RC: I am currently a lead animator at ReelFX in Dallas Texas

Sin: Did you learn and fight hard for your job, or did your love and fascination bring you to your job?
RC: It took a lot of work and a lot of preserve-rance to finally have a reel good enough to catch the eye of a studio.  It took about 6 years for me to be good enough to land my first job.

Animation:

Sin: Why do you animate?
RC: I love to bring characters to life.  There is nothing I would rather be doing than what I do now.

Sin: Did you like the art classes back in school, were you good at it?
RC: Unfortunately I didn't have a lot of art classes when I was in school at least not a lot of fine art.  I was in several film and video classes and the computer classes I took where more concerned with us learning the software than the art of using it.

Do you sketch/ draw a lot?
RC: I do not sketch or draw as much as I used to.

Sin: If you had the choice for the next 3 big animated movies, would they be drawn or CG?
RC: I think it depends on the story.  To me a film like Lilo and Stitch would lose its charm if it was in 3D.  Conversely I don't think Toy Story would have been as magical in 2D.  The choice of hand drawn or CG should come down to which best services the story.

Sin: You have a big opportunity for the next movie: 1) leading animator/ director or 2) you get in front of the camera as the main actor. What would you choose? And why?
RC: I would stick with animating.  It's what I know and love.  Plus I don't think I could ever watch myself act in a film....ever.

Sin: What is your first advice for beginners/ students?
RC: Learn the basics.  The principles of animation are the foundation of animation.  If you don't take the time to learn them up front, the road ahead will be rough.  Also, if being an animator is what you truly want...never give up...keep trying and learning.

Sin: What is your advice for pros?
RC: I would say....keep pushing the art form.  Keep trying to make it better and better.

Sin: Do your friends/ parents/ etc. know what you are doing at work? What do they think about it, what are their comments on your work and which feedback do you get from them? How important is feedback from non-pros for your work?
RC: My family and friends know what I do and are pretty excited about different projects I have been involved in.  I don't generally get any feedback from them as I usually don't show them much until the project is over and done.

Sin: What is your favourite program/ application/ tool?
RC: I use Maya everyday...so I would have to say Maya.

Sin: Best animated movie/ short:
RC: I don't know about best....but I have favorites.  The Incredibles, Tangled,  Aladdin, Nemo, Kung Fu Panda, Cloudy with a Chance of Meatballs and many many more.....

Sin: Best life-action movie/ short:
RC: Again I have favorites..... The Empire Strikes Back, Raider of the Lost Ark, The Dark Knight, Pirate of the Caribbean: CotBP, Lord of the Rings Trilogy, Back to the Future, Who framed Roger Rabbit and many more that I know I'm forgetting.

Sin: Do you like today's animated movies more or do you prefer the old-school stuff?
RC: I generally like the animated films of today and the old school ones as well.

Sin: Do you hear music while you're animating?
RC: I only listening to music if I'm animating a scene that has no dialogue.

Sin: What was your favourite project/ movie/ game you worked on?
RC: There are a few.  The Jimmy Neutron movie was my first gig and I still remember how excited I was working on it.  I enjoyed working with Po on Kung Fu Panada: Secrets of the Furious Five.  And it was an honor and privilege to work on the Looney Tunes shorts with classics characters Daffy, Elmer, Road Runner and Coyote.

Sin: If your life would be made a film, what would be the title and who should be the actor?
RC: Since one word titles are the rage......”Chase” starring Robert Downey Jr as me.

Sin: Where will be animation in 50 years?
RC: Hard to say.  Animation might be all holograms that get beamed into our brains.  Technology moves so fast it's hard to say.

End

Sin: What's the time now?
RC: 5:11pm

Sin: Any question(s) you want to ask me?
RC: I can't think of any :)


Thanks Ray for this great interview,
watch his superb Ice Age Christmas reel, I love it:

Samstag, 12. Mai 2012

Movie of the week: Sword In The Stone

In my childhood I watched this a lot, I still love it,
one of my all time favourites.
Magical, great flow of animation, well written story and great acting!

It was one of the last animated feature by Walt Disney before he died,
and Disney Legends Wolfgang Reitherman (Director/ Animator) did also a great job!
Every time when I'm going to pack something I hear this:

Mittwoch, 25. April 2012

Timing and Spacing

Some weeks ago, a close friend (Concept Artist)
asked me about some Principles of Animation,
especially about Timing & Spacing.
I told him what I have learned so far.

Imagine you have four seconds (96 frames -
one second in film: 24f), thats your Timing.
The overall Time from one action to another, from point A to B.
Immediately he asked: Gotcha, and what about spacing?
That's the space inbetween point A and point B.
So just imagine, you start very fast at point A and slow down at
point B, it would look natural to the audience, like hitting a ball.
So with the same timing, but different action and spacing inbetween the timeset,
you can set varying accents and have various results.



Thats were a lot of beginners are struggling, when their animation
looks mechanical, "even" and just "moving", without respecting physics.
For the most beginners or students, it is more like Timing Versus Spacing.

If you're planning a new shot, shoot your reference and during the record,
try to think already about Timing and Spacing, it will help you a lot.
Try to figure out how long the action takes - Timing.
Then look at the spacing, play, perform and experiment with it until you have
what you are aiming for.

So trough Time and Space you create the illusion of motion.
And the deeper you're digging and understanding those principles,
the more you will learn and improve your skills as an animator.

Trough Timing and Spacing you can define a Character.
Slow and drowsy movement, while running a marathon combined
with weight and the fight against gravity, just imagine this for a second.
It could be pure fun, and you could show it with every step.
To give varity you can let him accelerate and decelarate.
Play with those Ideas and you will see that Timing and Spacing
are very strong fundamentals.
Learn them, master them.

Grandmaster Richard Williams on Spacing and Timing,
you should also buy and read his book:
The Animator's Survival Kit.

Dienstag, 24. April 2012

Movie of the week: A K I R A
If you haven't seen this masterpiece from Katsuhiro Otomo,
you should watch it ... and if you knew it already, watch it again!

Let them dance at the Sea Odysee - Liverpool. Animation, kinda different and a bit creepy, I love it. Jean Luc Courcoult and his Royal de Luxe did an amazing job.

Freitag, 20. April 2012

Acting, what is acting? Telling a story, conveying feelings or emotions, portraying a character. Sir Ian McKellen on Acting: